package bogue

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Mouse and touchscreen information

All positions are given in logical pixels, not hardware pixels (see the Theme SCALE variable).

Dependency graph
val pointer_pos : Tsdl.Sdl.event -> int * int

Return the pointer current position. This works both for mouse and touchscreen.

val pos : unit -> int * int

Get current mouse position.

val window_pos : Tsdl.Sdl.window -> int * int

Return the mouse position with respect to the given window, using window position if necessary.

val button_pos : Tsdl.Sdl.event -> int * int
val finger_pos : Tsdl.Sdl.event -> float * float