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in-package search v0.1.0
Library
Module
Module type
Parameter
Class
Class type
Animated variables.
An Avar.t is a variable that evolves in time. It is updated at every frame (i.e. every iteration of the main loop). Bogue uses Avars for animations.
Dependency graph
Avar creation
val create :
?duration:Time.t ->
?init:callback ->
?ending:callback ->
?finished:bool ->
?update:('a t -> float -> 'a) ->
'a ->
'a t
Generic Avar creation. If finished = true
, the var never gets further updated, ie behaves like a normal variable. Otherwise, the update
parameter is compulsory.
apply f v
creates a new Avar by composing with f; the old Avar v
is still active
fromto x1 x2
creates a integer Avar.t with initial value x1
and, as time elapses, moves continuously to x2
, with a final slowdown.
Similar to fromto
but with uniform speed (no slowdown).
val oscillate : ?duration:int -> ?frequency:float -> int -> int -> int t
oscillate amplitude x0
will oscillate with the given amplitude around the initial value x0
val var : 'a -> 'a t
Create an Avar which behaves like a normal Var (no animation).
Avar information
val get : 'a t -> 'a
Start the animation (if necessary) and compute the current value of the variable.
val progress : 'a t -> float
progress v
is a float in [0,1] giving the percentage of the animation when the last v.value
was computed. In case of infinite animation, this is just the elapsed Time (in ms).