= 1024" x-on:close-sidebar="sidebar=window.innerWidth >= 1024 && true">
type target = [
|
`color_4
|
`index
|
`normal
|
`texture_coord_1
|
`texture_coord_2
|
`texture_coord_3
|
`texture_coord_4
|
`vertex_3
|
`vertex_4
]
val map1 :
target:target ->
(float * float) ->
order:int ->
[ `double ] Raw.t ->
unit
val map2 :
target:target ->
(float * float) ->
order:int ->
(float * float) ->
order:int ->
[ `double ] Raw.t ->
unit
val eval_coord1 : float -> unit
val eval_coord2 : float -> float -> unit
val grid1 : n:int -> range:(float * float) -> unit
val grid2 :
n1:int ->
range1:(float * float) ->
n2:int ->
range2:(float * float) ->
unit
val eval_mesh1 : mode:[ `line | `point ] -> range:(int * int) -> unit
val eval_mesh2 :
mode:[ `fill | `line | `point ] ->
range1:(int * int) ->
range2:(int * int) ->
unit
val eval_point1 : int -> unit
val eval_point2 : int -> int -> unit