package OCADml

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Planar 3d polygons made up of an outer, and zero or more inner Path3.ts. Includes basic shape creation helpers, manipulations, (including offset and basic transformations), measurement, and validation.

type t = private {
  1. outer : Path3.t;
  2. holes : Path3.t list;
}

3-dimensional (planar) polygon

This type is kept private to force use of make, which ensures that all points of the polygon are planar and performs Poly2.validation by default, hopefully providing an early warning that the shape may have issues rendering in a CAD backend.

Creation and 2d-3d conversion

val make : ?validate:bool -> ?holes:Path3.t list -> Path3.t -> t

make ?validate ?holes outer

Create a 3d polygon from an outer path (perimeter), and zero or more holes (default = []). If validate is true (as it is by default), all paths are checked for coplanarity, then Poly2.validation is performed on a 2d projection, raising exceptions if the defined polygon is not simple (and thus, may cause problems in CGAL).

val of_paths : ?validate:bool -> Path3.t list -> t

of_paths ?validate ps

Create a 3d polygon from a list of paths, with the outline first, followed by the inner hole paths (if any), e.g. (outer :: holes) as ps. See make for details.

val add_holes : ?validate:bool -> holes:V3.t list list -> t -> t

add_holes ?validate ~holes t

Add holes to t. If validate is true (as it is by default), Poly2.validation is performed, raising exceptions if the defined polygon is not simple (and thus, may cause problems in CGAL).

val of_poly2 : ?plane:Plane.t -> Poly2.t -> t

of_poly2 ?plane poly

Lift the 2d polygon poly onto plane (default = Plane.xy).

val to_poly2 : ?validate:bool -> ?plane:Plane.t -> t -> Poly2.t

to_poly2 ?validate ?plane t

Project the 3d polygon t onto plane (default = Plane.xy). If validate is true, 2d polygon Poly2.validation is performed (default = true).

Basic Shapes

val circle : ?fn:int -> ?fa:float -> ?fs:float -> ?plane:Plane.t -> float -> t

circle ?fn ?fa ?fs ?plane r

Create a circle of radius r, on the optionally provided plane (default = Plane.xy).

val wedge : ?fn:int -> ?fa:float -> ?fs:float -> ?plane:Plane.t -> centre:V3.t -> radius:float -> start:float -> float -> t

wedge ?fn ?fa ?fs ?plane ~centre ~radius ~start a

Create an arcing path (as in Path3.arc), with the centre point included to close the path, forming a wedge. The polygon is drawn on the provided plane (default = Plane.xy).

val square : ?center:bool -> ?plane:Plane.t -> V2.t -> t

square ?center ?plane dims

Create a rectangular polygon with xy dims (e.g. width and height). If center is true then the path will be centred around the origin (default = false). The polygon is drawn on the provided plane (default = Plane.xy).

val ellipse : ?fn:int -> ?fa:float -> ?fs:float -> ?plane:Plane.t -> V2.t -> t

ellipse ?fn ?fa ?fs ?plane radii

Draw an ellipse with xy radii onto plane (default = Plane.xy). The greater of the two radii is used for fragment/resolution calculation.

val star : ?plane:Plane.t -> r1:float -> r2:float -> int -> t

star ?plane ~r1 ~r2 n

Draw an n pointed star with inner radius r1 and outer radius r2 onto plane (default = Plane.xy).

val ring : ?fn:int -> ?fa:float -> ?fs:float -> ?plane:Plane.t -> thickness:V2.t -> V2.t -> t

ring ?fn ?fa ?fs ?plane ~thickness radii

Draw an empty elliptical ring of outer xy radii, with the given radial thickness (difference between outer and inner radii) on the provided plane (default = Plane.xy). For a circular ring, use equal x and y radii.

val box : ?center:bool -> ?plane:Plane.t -> thickness:V2.t -> V2.t -> t

box ?center ?plane ~thickness dims

Create a rectangular empty box of outer xy dimensions dims, with the given xy thickness (difference between outer and inner xy dimensions). If center is true, then the path will be centred around the origin (default = false). The polygon is drawn on the provided plane (default = Plane.xy).

Geometry

val bbox : t -> Gg.Box3.t

bbox t

Compute the 3d bounding box of the polygon t.

val centroid : ?eps:float -> t -> V3.t

centroid ?eps t

Compute the centroid of the outer path of the polygon t. If t.outer is collinear or self-intersecting (within eps tolerance), an Invalid_argument exception is raised.

val area : ?signed:bool -> t -> float

area ?signed t

Compute the total area of the polygon t. If signed is true, then the signed areas of the outer and holes paths of t will be summed (keep in mind that this is dependent on winding direction, which should generally be opposite between outer and inner paths), otherwise the unsigned (positive) area of the holes will be subtracted (default = false).

Offset and Basic Transformations

val offset : ?fn:int -> ?fs:float -> ?fa:float -> ?check_valid:[ `Quality of int | `No ] -> ?mode:[< `Chamfer | `Delta | `Radius Delta ] -> float -> t -> t

offset ?fn ?fs ?fa ?check_valid ?mode d t

Offset outer and inner paths of t by the specified distance d. The mode governs how d is used to create the new corners.

  • `Delta will create a new outline whose sides are a fixed distance d (+ve out, -ve in) from the original outline (this is the default behaviour).
  • `Chamfer fixed distance offset by d as with delta, but with corners chamfered.
  • `Radius creates a new outline as if a circle of some radius d is rotated around the exterior (d > 0) or interior (d < 0) original outline. fn, fs, and fa parameters govern the number of points that will be used for these arcs (they are ignored for delta and chamfer modes).
  • The check_valid default of `Quality 1 will check the validity of shifted line segments by checking whether their ends and n additional points spaced throughout are far enough from the original path. If there are no points that have been offset by the target d, a Failure exception will be raised. Checking can be turned off by setting this to `No.
val map : (Path3.t -> Path3.t) -> t -> t

map f t

Map the outer and inner paths of t with the function f.

val translate : V3.t -> t -> t
val xtrans : float -> t -> t
val ytrans : float -> t -> t
val ztrans : float -> t -> t
val rotate : ?about:V3.t -> V3.t -> t -> t
val xrot : ?about:V3.t -> float -> t -> t
val yrot : ?about:V3.t -> float -> t -> t
val zrot : ?about:V3.t -> float -> t -> t
val affine : Affine3.t -> t -> t
val quaternion : ?about:V3.t -> Quaternion.t -> t -> t
val axis_rotate : ?about:V3.t -> V3.t -> float -> t -> t
val scale : V3.t -> t -> t
val xscale : float -> t -> t
val yscale : float -> t -> t
val zscale : float -> t -> t
val mirror : V3.t -> t -> t
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