package OCADml

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2d polygons made up of an outer, and zero or more inner Path2.ts. Includes basic shape creation helpers, manipulations, (including offset and basic transformations), measurement, and validation.

type invalid = [
  1. | `SelfIntersection of int
    (*

    Raised during polygon validation if a path is found to self-intersect. The index refers to the culprit path (outer = 0, with holes increasing).

    *)
  2. | `CrossIntersection of int * int
    (*

    Raised during polygon validation if two paths are found to intersect eachother. The indices refer to the paths in question (outer = 0, with holes increasing).

    *)
  3. | `DuplicatePoints
    (*

    Raised during polygon validation if there are any duplicate points across all of the paths contained within t.

    *)
]
exception InvalidPoly of invalid

Exception raised on validation failure (see invalid for reasons)

type t

2-dimensional polygon

This type is kept private to force use of make, which performs validation by default, hopefully providing an early warning that the shape may have issues rendering in a CAD backend.

Accessors

val outer : t -> Path2.t

outer t gets the outer path of t

val holes : t -> Path2.t list

holes t gets the inner (hole) paths of t

Creation and Validation

val make : ?validate:bool -> ?holes:Path2.t list -> Path2.t -> t

make ?validate ?holes outer

Create a 2d polygon from an outer path (perimeter), and zero or more holes (default = []). If validate is true (as it is by default), validation is performed, raising exceptions if the defined polygon is not simple (and thus, may cause problems in CGAL).

val of_paths : ?validate:bool -> Path2.t list -> t

of_paths ?validate ps

Create a 2d polygon from a list of paths, with the outline first, followed by the inner hole paths (if any), e.g. (outer :: holes) as ps. See make for details.

val of_list : V2.t list list -> t

of_list ps

Create a 2d polygon from a list of paths. Same as of_paths with ~validate:false.

val to_list : t -> V2.t list list

to_list t

Convert the polygon t into a list with the outer path as the head.

val of_seq : V2.t Stdlib.Seq.t Stdlib.Seq.t -> t

of_seq s

Construct a polygon from a sequence of sequences of points s.

val to_seq : t -> V2.t Stdlib.Seq.t Stdlib.Seq.t

to_seq t

Convert the polygon t to a sequence of sequences of points.

val of_array : V2.t array array -> t

of_array a

Construct a polygon from an array of arrays of points a.

val to_array : t -> V2.t array array

to_array t

Convert the polygon t to an array of arrays of points.

val add_holes : ?validate:bool -> holes:V2.t list list -> t -> t

add_holes ?validate ~holes t

Add holes to t. If validate is true (as it is by default), validation is performed, raising exceptions if the defined polygon is not simple (and thus, may cause problems in CGAL).

val validation : ?eps:float -> t -> unit

validation ?eps t

Validate that t is a legal polygon, without self-intersections within paths, cross-intersections between paths, or any duplicate points. All checks are performed with the tolerance eps. If valid, unit will be returned, otherwise an exception will be raised.

  • raises InvalidPoly

    if any paths in t self-intersect, there are cross-intersections between them, or if there are duplicate points.

val is_simple : ?eps:float -> t -> bool

is_simple ?eps t

Return true if t is a simple polygon, without self-intersections within paths, cross-intersections between paths, or any duplicate points. All checks are performed with the tolerance eps.

Basic Shapes

val circle : ?fn:int -> ?fa:float -> ?fs:float -> float -> t

circle ?fn ?fa ?fs r

Create a circle of radius r.

val wedge : ?fn:int -> ?fa:float -> ?fs:float -> centre:V2.t -> radius:float -> start:float -> float -> t

wedge ?fn ?fa ?fs ~centre ~radius ~start a

Create an arcing path (as in Path2.arc), with the centre point included to close the path, forming a wedge.

val square : ?center:bool -> V2.t -> t

square ?center dims

Create a rectangular polygon with xy dims (e.g. width and height). If center is true then the path will be centred around the origin (default = false).

val ellipse : ?fn:int -> ?fa:float -> ?fs:float -> V2.t -> t

ellipse ?fn ?fa ?fs radii

Draw an ellipse with xy radii. The greater of the two radii is used for fragment/resolution calculation.

val star : r1:float -> r2:float -> int -> t

star ~r1 ~r2 n

Draw an n pointed star with inner radius r1 and outer radius r2.

val ring : ?fn:int -> ?fa:float -> ?fs:float -> thickness:V2.t -> V2.t -> t

ring ?fn ?fa ?fs ~thickness radii

Draw an empty elliptical ring of outer xy radii, with the given radial thickness (difference between outer and inner radii). For a circular ring, use equal x and y radii.

val box : ?center:bool -> thickness:V2.t -> V2.t -> t

box ?center ~thickness dims

Create a rectangular empty box of outer xy dimensions dims, with the given xy thickness (difference between outer and inner xy dimensions). If center is true, then the path will be centred around the origin (default = false).

Geometry

val bbox : t -> Gg.Box2.t

bbox t

Compute the 2d bounding box of the polygon t.

val centroid : ?eps:float -> t -> V2.t

centroid ?eps t

Compute the centroid of the outer path of the polygon t. If t.outer is collinear or self-intersecting (within eps tolerance), an Invalid_argument exception is raised.

val area : ?signed:bool -> t -> float

area ?signed t

Compute the total area of the polygon t. If signed is true, then the signed areas of the outer and holes paths of t will be summed (keep in mind that this is dependent on winding direction, which should generally be opposite between outer and inner paths), otherwise the unsigned (positive) area of the holes will be subtracted (default = false).

Offset and Basic Transformations

val offset : ?fn:int -> ?fs:float -> ?fa:float -> ?check_valid:[ `Quality of int | `No ] -> ?mode:[< `Chamfer | `Delta | `Radius Delta ] -> float -> t -> t

offset ?fn ?fs ?fa ?check_valid ?mode d t

Offset outer and inner paths of t by the specified distance d. The mode governs how d is used to create the new corners.

  • `Delta will create a new outline whose sides are a fixed distance d (+ve out, -ve in) from the original outline (this is the default behaviour).
  • `Chamfer fixed distance offset by d as with delta, but with corners chamfered.
  • `Radius creates a new outline as if a circle of some radius d is rotated around the exterior (d > 0) or interior (d < 0) original outline. fn, fs, and fa parameters govern the number of points that will be used for these arcs (they are ignored for delta and chamfer modes).
  • The check_valid default of `Quality 1 will check the validity of shifted line segments by checking whether their ends and n additional points spaced throughout are far enough from the original path. If there are no points that have been offset by the target d, a Failure exception will be raised. Checking can be turned off by setting this to `No.

Transformations

val map : (Path2.t -> Path2.t) -> t -> t

map f t

Map the outer and inner paths of t with the function f.

val translate : V2.t -> t -> t
val xtrans : float -> t -> t
val ytrans : float -> t -> t
val rotate : ?about:V2.t -> float -> t -> t
val zrot : ?about:V2.t -> float -> t -> t
val scale : V2.t -> t -> t
val xscale : float -> t -> t
val yscale : float -> t -> t
val mirror : V2.t -> t -> t
val affine : Affine2.t -> t -> t
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