package goblint

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val add_effects : (string -> GoblintCil.Cil.exp list -> (GoblintCil.Cil.lval * ValueDomain.Compound.t) list option) -> unit
val effects_for : string -> GoblintCil.Cil.exp list -> (GoblintCil.Cil.lval * ValueDomain.Compound.t) list list
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