package mm

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class type t = object ... end
type synth = t
class create : (float -> float -> Audio.Generator.t) -> t
class create_mono : (float -> float -> Audio.Mono.Generator.t) -> t
class sine : ?adsr:Audio.Mono.Effect.ADSR.t -> int -> t
class square : ?adsr:Audio.Mono.Effect.ADSR.t -> int -> t
class saw : ?adsr:Audio.Mono.Effect.ADSR.t -> int -> t
module Multitrack : sig ... end
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