package sfml

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val setGlobalVolume : volume:float -> unit
val getGlobalVolume : unit -> float
val setPosition : pos:(float * float * float) -> unit
val setPosition3 : posX:float -> posY:float -> posZ:float -> unit
val getPosition : unit -> float * float * float
val setDirection : orientation:(float * float * float) -> unit
val setDirection3 : dirX:float -> dirY:float -> dirZ:float -> unit
val getDirection : unit -> float * float * float
val setUpVector : vector:(float * float * float) -> unit
val setUpVector3 : vecX:float -> vecY:float -> vecZ:float -> unit
val getUpVector : unit -> float * float * float
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