package stdlib-random
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val make : int array -> t
Create a new state and initialize it with the given seed.
val make_self_init : unit -> t
Create a new state and initialize it with a random seed chosen in a system-dependent way. The seed is obtained as described in Random5.self_init
.
val bits : t -> int
val int : t -> int -> int
val full_int : t -> int -> int
val int32 : t -> Stdlib.Int32.t -> Stdlib.Int32.t
val nativeint : t -> Stdlib.Nativeint.t -> Stdlib.Nativeint.t
val int64 : t -> Stdlib.Int64.t -> Stdlib.Int64.t
val float : t -> float -> float
val bool : t -> bool
val bits32 : t -> Stdlib.Int32.t
val bits64 : t -> Stdlib.Int64.t
val nativebits : t -> Stdlib.Nativeint.t
These functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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