package glMLite

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type light_pname =
  1. | GL_SPOT_EXPONENT of float
  2. | GL_SPOT_CUTOFF of float
  3. | GL_CONSTANT_ATTENUATION of float
  4. | GL_LINEAR_ATTENUATION of float
  5. | GL_QUADRATIC_ATTENUATION of float
  6. | GL_SPOT_DIRECTION of float * float * float
  7. | GL_AMBIENT of float * float * float * float
  8. | GL_DIFFUSE of float * float * float * float
  9. | GL_SPECULAR of float * float * float * float
  10. | GL_POSITION of float * float * float * float
OCaml

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